The business of gaming is definitely not always what it's cracked up to be. There are tons of mundane chores to see to everyday to make sure that your game keeps running and your customers don't go crazy.
First, the financial side of things can be extremely time consuming when you're dealing with 10 different methods of paying. Honestly, I can sometimes see why MMOs just decide to go the monthly fee and that's it. Anything that isn't hard-coded just simply isn't offered by them. Two to three hours a day, easily, can be eaten up by dealing with player transactions. Then you have players who request to purchase something that you do not sell. Then you evaluate whether or not you can sell them what they want. It just mires a lot of things down.
I wish I could say that running a game is all about game development, creativity, and expansive plotlines. Unfortunately, tons of stuff have to be done in the day-to-day running of things before we can even start on all that fun stuff.
Showing posts with label work. Show all posts
Showing posts with label work. Show all posts
Thursday, February 21, 2008
Saturday, February 09, 2008
I've been assimilated!
One of my buddies, a friend I made online years ago when I was just playing games and not developing them, convinced me that it would be smart to create a developer's blog even if no one ever reads this. It'll be good to look back and see the process in which our games come alive.
I'm, honestly, a little bit late. I've been working on Threshold RPG for approximately 8 years now, and Primordiax has been in development for over 4 years. Blogging was not really a big hit back then, and I'd given up on my diaries because it was simply too slow to have to write everything down manually. In addition, I had to keep up with a book. I have no idea where all my diaries are now. Blogging was so non-existent that we had a player named Blog before blogging ever existed! (On Threshold, we have have pretty strict name rules, and common words are not allowed to be used as names.)
Anyway, here's the first post. It's not that interesting, but it'll serve until I can write something more exciting. There won't be much this month. Primordiax is going into Phase II testing, and I'm scrambling to get everything done.
I'm, honestly, a little bit late. I've been working on Threshold RPG for approximately 8 years now, and Primordiax has been in development for over 4 years. Blogging was not really a big hit back then, and I'd given up on my diaries because it was simply too slow to have to write everything down manually. In addition, I had to keep up with a book. I have no idea where all my diaries are now. Blogging was so non-existent that we had a player named Blog before blogging ever existed! (On Threshold, we have have pretty strict name rules, and common words are not allowed to be used as names.)
Anyway, here's the first post. It's not that interesting, but it'll serve until I can write something more exciting. There won't be much this month. Primordiax is going into Phase II testing, and I'm scrambling to get everything done.
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