Showing posts with label women in games. Show all posts
Showing posts with label women in games. Show all posts

Tuesday, April 23, 2013

Parenting and Gaming: Entertainment and Technology Badge

Entertainment Technology Badge!
For the first time, Frogdice hosted an Entertainment Technology Badge event for Junior Girl Scout Troop 847 this year. Our studio strongly believes in encouraging women and girl to pick up gaming as a learning tool and a means to empowerment, and where better to start than with our own daughters? Here's a guide to what we did and the amazing results that followed.

A Quick Discussion on Gaming

We started with a quick discussion on what games the girls played, who they played with, and how they picked the games they played. Of course, we used our own game, Tower of Elements, as one of the games we demonstrated. All the girls talked about what games they played, who they played with, and also, what makes them like or dislike playing.

I'd like to report that every single one of our girls gamed quite a bit, but very few had been exposed to playing games on anything other than phones or mini-tablets. We had four PC gamers out of the eleven who attended the meeting and a handful of console gamers. Temple Run was the game that most everyone shared in common.

Learning about Stop Motion Animation

Part of obtaining the Entertainment Technology badge consisted of the girls learning about animation and how we created animation. We showed them sprite sheets and examples of 3D animation done in Maya. Now all Girl Scout badges insist on hands-on experience, so we did a segment on stop-motion animation. We used the following supplies:
  1. A camera
  2. Paper
  3. Markers
  4. Lego people and props
  5. A computer
First, the girls wrote a script knowing that they had only 16 frames in which to tell their story. Then, with the help of a leader, they positioned the lego people in the scene and snapped a picture of the scene. Next, the girls would re-position the characters in the next step of the animation, and we would take another picture. When we were done, we loaded all the pictures onto a computer and simply used Window Photo Viewer to quickly scroll through the pictures. Thus, we made a very simple, but effective, animated short.

Game Design and Development as a Team

As another part of earning our badge, we split the girls up into development teams. Everyone role-played their part in creating a game and learned how programming, art, music, design, and writing all went together. We tried different tactics with creating as a team with one person in charge, and then we tried a democratic method of design. We also experimented with salaries, pitching to VCs and meeting deadlines. The girls also drew concept art, hummed various tunes they created for sound tracks, and used other video games for inspiration for their creation.

We created achievements, leveling systems, reward systems, and bosses. More importantly, the girls learned that not every idea works and not every idea is the best one. They learned about discarding ideas, implementing each others' ideas, and adjusting their ideas to fit their overall game design.

Girls Aren't that Different

Some readers may remember me mentioning my "World of Dolls" incident where it became obvious that some designers believe girls will only play games with dolls, rainbows and horses. Those beliefs contain a hint of truth but only on the surface. One of the games that the girls designed, Cloud Castle, can only be described as an RPG. Cloud Castle starts each character with a small cottage that they build into a great castle in the cloud by defending Cloudland against horrible monsters. Characters join up in the Cloud Academy to learn new skills and form groups to fight the really hard bosses or to build up their castles. They could also use the items they earned to make clothing and costumes, and the girls even built in a micro-transaction system to sell players color. They got down to the point of arguing whether or not they wanted people to buy extras or if they just wanted to sell the game right from the beginning for $10. (These are issues that current developers are discussing and debating.)

Ultimately, the girls wanted to create a deep game where they could progress and earn things for their avatars. That's really not so different from what the boys I've taught in various programs wanted. It just goes to show how gamers, male or female, simply want good games.



Monday, April 08, 2013

Women in Games: Why no naked parties?

With the recent controversies surrounding women in games, especially the IGDA party incident, I have fears of what the backlash will bring to the gaming industry as a whole. I guess that's why I waited until the furor died down a little bit before voicing (very quietly) my opinion.

I believe you.

First, I know that I've posted that I've been very lucky not to experience the misogyny and sexism that occurs in the gaming industry. I don't really have any horror stories to share, and I've been lucky in gaming as well. I play heavy PvP games with a group of really great people, and I simply don't end up dealing with people abusing me for my gender. They might abuse me for my playing skills, but that's just about it.

Having said that, I BELIEVE the stories that many women have shared. I feel for them, and I'm incredibly thankful that I've never had to experience it. I find myself worrying and, at times, being hypersensitive because I know it's out there. Just because I've posted that I haven't experienced it does NOT mean that I don't believe that it happens, and it does not mean that it's not a problem.

I point out my experiences because I believe that healthy environments exist within the gaming industry, and I strongly encourage women to seek out those environments if they cannot make the ones they already exist in better. Those companies don't deserve you, and there are so many out there that would cherish you for being who you are, not because you're a woman but because you're a good game designer, artist, musician, etc.

Just because my experience differs from yours does not mean that I am on the "wrong side" or that I should be ashamed of myself. I'm not ashamed that I've never had to face the indignities that others have. I'm blessed.

It's okay to be hot... or not!

I want to point out that the people who objected to certain GDC parties being hosted by half-clothes girls do not "hate themselves" and are not all "dumpy geeky women who hate beautiful women". Please be aware that  the fashion magazine and celebrity tabloid industries (both filled with beautiful women) make billions of dollars a year. Guess who buys those magazines? Yep, it's women. Women absolutely love beautiful women. We like to be friends with them. We like to look at them. We like to be them. So then what's the problem with the party?

Technically, there's nothing wrong with those parties. I rarely attend parties without my colleagues, friends or husband anymore, especially if I'm attending an out of town convention. I'm there to meet up with friends or colleagues, and a mutual party is a great place to meet up. The problem with having women there purely as decoration is that you absolutely have no idea what to do with your eyes if they happen to accidentally land on one of those decorative pieces because that "piece of decoration" is a living, breathing person and shouldn't be decoration. What if that decoration meets your eyes? Do you say hi? Do you ignore them? Oh, my goodness, what if your eyes just happen to land on the wrong part of the decoration? What if your friends notice you looking? Do you acknowledge it? Do you talk about it? So much stress!

It gets even worse if you attend a party like that with a husband. I have no problems with my husband looking at beautiful women, but man, I can't help but hate it when he catches me looking at beautiful men. That's why I absolutely refuse to go to a male review with him. Even if he comes with me, I don't want him watching me watch stuff. I don't want anyone I know watching me watch stuff. So, if we flipped it around, and there were guys walking around a game development party with skimpy loincloths on, I would have to leave simply because I wouldn't know where to put my eyes. I'd know where they'd land eventually, and then I'd have to be gone. Why? Because I can hang out with my friends somewhere less stressful; somewhere I can put my eyes wherever I want without thinking about it.

(And as it is, if models are topless, they just about poke me in the eye with their stuff since I'm 4'11". Talk about uncomfortable!)

I left out pictures.

I decided to leave out pictures for this. You've all seen the party pictures, the cosplay pictures, the objectifying (or not) pictures. I think my words serve my purpose here.